For once I'm actually at kind of a loss for words! I was pretty freaking excited about it last night after it happened. It felt really good for that final challenge to be won. Here's how it played out (hehe, playing my brand new Wasp purchase at the time):
I definitely spent too much time indoors earning that level. ;) The sunlight, it burns!
I just want to thank you all for reading along with me as I worked toward that final challenge. Hopefully I've covered any "advice" I'd give along the way already. Really, it's all about leveling and buying those heroes, working out a good deck for the challenges involving card battles, and having a lot of Marvel super hero fun along the way.
The game's challenges encourage you to discover all that you can do in Super Hero Squad Online. I think the ultimate goal of the challenge quests was to help players answer the question, "what can I do here?" whether that included being rude in a pond, playing through some missions, scoring reasonably well on an arcade mini-game, or just making friends. It's all one can ask for in an MMO like Super Hero Squad Online.
The big question you have to face after completing the final challenge is probably similar to what people were asking when the game didn't have a challenge quest line. What's the point? What I believe the designers are hoping you do is continue doing everything you've done up to this point, just without the golden carrot at the end (but with a promise of something greater coming in the future). What do I do? Go be rude in a pond, play through some missions, score reasonably well on those arcade mini-games, and just make friends! :) There are still 30 (and growing) heroes or so that I've never played before, right? Right.
I'm sure the future will bring more challenges and more changes to the game. It will all continue to grow, and I'm pretty sure the fans of the game will help direct its future. So don't be quiet! Let them know what you want to see in the game. Inspire them to greater programming, finer design, more beautiful art, killer marketing, and streamlined production. That's a fan's job.
That's what I say at least.
Did I say I was at a loss for words?